Last But Not Greatest

Blog-post # Omega,..
uh, # 641, that is.
(641 = a prime.
Not the last prime,
though.
Or IS IT?..)

Two new art-inanimations.
(Well, more so less so,
ie. one and a half
art-inanimations.)

Summed Into No More
Summed Into No More
Loci Colorize Zero
Loci Colorize Zero

Regarding the image
“Loci Colorize Zero”:

First off, it is definitely
not worthy at all of being
in the final blog-post I
ever put up; but whatever.

.

Second, the 129-square design
I have posted before, and I
have already explained the
procedure used to calculate
this design. (The design
could have instead been as
large as desired.) The new
thing this time is the
arrangement of the colors
within the 129-square design.
This color-arrangement is not
arbitrary.
Can you figure out how I
determined how to color the
squares of the design?

I will say that the colors
are paired as so, with the
vertical/horizontal ordering
of the color-names below
(after the “White”) being
significant. (But the colors
themselves aren’t important
— I could have assigned any
particular colors to represent
what these colors represent.):

White.
(Center square only.)

Red – purple.

Blue – green.

Yellow – orange.

Dark gray – dark gray.
(I am being inconsistent by
having no color difference,
but these are only two
squares in-total.)

.

And third, the image-name
is an anagram (below) that
itself has been scrambled.

—————————–
—————————–
Anagrams, 21:
..
.

Gnomons are multidimensional:
=
A nil aligns,
summed into no more.
=
Sun, moon, time, and/or
lies malign.

The flower is so galactic.
=
As loci of light were cast.

Zero loci..
=
Colorize.

As within fluid as
pure but as completely
depraved:
=
This is crumpled
yet was overlapped
and beautiful.

Crunched designs:
=
Such ends cringed.

Grasping these:
=
Earth, eggs, pins.

Eggs/seas spin in a spiral.
=
Glassiness is appearing.

A shaved uvula’s swirls:
=
As lush as weird vulvas.

Odd spin:
=
Pods’ din.

Earth was of
pointed/lopsided holes.
=
Sad people do fold
therein what so is.

On God’s dark tan edges:
=
Eggs and knots are odd.

Fascism was a cruel god.
=
As laws/magic forced us.

Into brutish ire:
=
His retribution.

Hate’s satanic racists,
lies, fuckers:
=
Nuclear fascists are
a sickest shit.

Satan is insane.
Satan tortured, cursed,
cost, raped us,..
=
.. To insert a rudest and
purest DNA as cancerous
as Its.

Asses indemnify
their costs.
=
The fascism rises
to sin/deny.

In purest
darkening
holocausts:
=
A corrupting
knot/ash/lie
ends us.

A baby is shamed,
is torn far away,
and is ever lost.
=
Hatred was made as
in slavery, as if
by abortions.

Of the rudest apartheid:
=
Foes did hate/rape truth.

Boycotts:
=
Boot/cyst.

Delusions:
=
Sound lies..
=
.. So led us in.

—————————–
—————————–
Serious (if rhetorical)
question:

Why is it that rarer types
of gems are considered by
society to be MORE valuable,

.. but then, however, rarer
types of PERSONS (in terms
of, say, quirkiness or
nonconformity or atypical
physical traits or beliefs
or ethnicities or sexual-
preferences or “disabilities”
or, oh yeah, skin-color) are
considered by society to be
LESS valuable!?

—————————–
—————————–

“Cultural-appropration?
Hey, what’s that?
Is that when White folks
steal non-White folks
yogurt!?”..

“Uh,.. sort-of.”..

—————————–

But the Trump-tower meeting
indeed WAS actually about
adoptions, though, see,..

.. about Putin adopting
his own baby son,..

Candidate Donald Trump,
that is!..

.

(Yet Putin, it’s turned
out, has gotten WAAAHHH!!
more than he’s bargained
for, however!..)

—————————–

Trump’s base:

A bunch of pussies..
being led around by
their dick!..

—————————–
—————————–
Game:
(I’m sure there must be
a better and simpler
explanation of the rules.)

This game is for two players,
each with their own color of
pen/pencil.
(The numbering, described
below, and these pen-colors
help players recall which
squares they had each most
recently numbered.)

Start with a large n-by-n
grid, where n is odd.
Put an X in the center square
(using a 3rd color, I suggest).

Player1 starts by putting
two 1’s of his/her own color,
one 1 in each square, placed in
the squares just to the left
and just to the right of the
center square.

And player2 starts by putting
two 1’s of his/her own color,
one 1 in each square, placed
in the squares just above and
just below the center square.

As so:

_ 1 _
1 X 1
_ 1 _

The players then take turns,
each player on his/her turn
placing two of each number —
(after the 1’s) two 2’s on a
move, then two 3’s on the next
move, then two 4’s,.. etcetera
— into empty grid-squares,
one number in each square, as
follows:

Each player strictly alternates
between moving horizontally and
vertically in-position relative
to his/her previous two numbers
written down in that player’s
previous move.

(To start, each of player1’s
2’s is above or below his/her
1’s {One of player1’s 2’s is
above or below one of his/her
1’s, and his/her other 2 is
above or below his/her other
1}, and each of player1’s 3’s
is left or right of his/her 2,
etc;
each of player2’s 2’s is
left or right of his/her 1’s
{One of player2’s 2’s is
left or right of one of his/
her 1’s, and his/her other 2
is left or right of his/her
other 1}, and each of his/her
3’s is above or below his/her
2, etc.)

Both of a player’s particular
numbers need not necessarily
be in the same direction.

(One of a player’s newest
numbers is, if moving
vertically, above or below
one of his/her own previous
numbers. And the other of
this same player’s newest
numbers is likewise above or
below the other of his/her
own previous numbers.

But if moving horizontally on
the particular move, the
player places one of his/her
two numbers instead to the
left or right of his/her own
previous numbers. And the
other of this same player’s
newest numbers is likewise
above or below the other of
his/her own previous numbers.

In other words,
Both of a player’s particular
number need to be located
either horizontally or
vertically {depending upon
which move it is and on which
player it is} from each of the
pair of the player’s most
recently previous number, but
the pair of the newest number
can be either, if moving
horizontally, left/left,
left/right, right/left, or
right/right, or can be, if
moving vertically, either
above/above, above/below,
below/above, or below/below.)

Both of either player’s newest
number need be the same distance
in-terms of squares from their
previous respective number.
This distance needs to be equal
to the smallest count of squares
so that both of the newest
numbers are written into empty
squares.
(So, at least one of these
numbers will be placed adjacent
to at least one already-numbered
square.)

Both of a pair of a player’s
particular number must be
written into their own empty
squares.
And these numbers must be
written as if written
simultaneously.

(So, no leapfrogging the 2nd
number of a pair over where
the 1st number of a pair had
just been written on the
same move.

If the closest empty square
in particular directions
from both of a player’s
previous numbers is the same
square, then the player can
only move at most one of the
numbers in that number’s
particular direction —
the other number cannot pass
over that square. And, of
course, both numbers cannot
be written into the same
square.)

And the numbers must all be
within the n-by-n grid.

A player then gets a point
every time a number is
written into the grid that
is isolated — in the
directions of up, down, left,
or right (Diagonal-touching
at corners is not considered)
— from all other as-yet-
unnumbered* squares.
(It doesn’t matter in-terms
of scoring which player had
previously numbered any
touching squares.)

*(Unnumbered upon the move
that the newest number is
written.)

The game continues until it
occurs that no more moves
can be taken by one of the
players.

Largest score wins.

.

First 3 moves* of an example
game:
(Player1’s numbers are +.
Player2’s numbers are -.
Player1 moves first.)

*{First 2 moves, really,
since the 1s’ positions are
predetermined.}

__ __ __ __ __
__ +2 -1 +3 -2
__ +1 xx +1 -3
__ +3 -1 +2 -2
__ __ __ __ -3

(^Not played with too
much strategy.)

Player2 gets a point on
his/her 2nd move, since
the grid-square with
player1’s topmost 3 is
empty at the time.
(Both of player2’s -2’s
are placed to the right
of his/her -1’s.
The lower -2 must be two
squares from the respective
-1, if moving to the right.
So the upper -2 must be 2
squares as well from the
upper -1, since both -2’s
must be, under the rules,
the same number of squares,
either in the same or
opposite direction, from
their respective -1’s.
{And the two -2’s can’t be
shifted by just one square
from the -1’s, since one of
the -2’s would then end up
in a non-empty square, that
that contains player1’s +2.})

—————————–
—————————–

Leroy
.. has left the internet.

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